Evangelion: 3.33 YOU CAN (NOT) REDO

offside-goal:

DraginzI mixed Toothless with a Betelgeusian or something idk

offside-goal:

Draginz

I mixed Toothless with a Betelgeusian or something idk

yellowfur:

bonus from my livestream - delphox !
burn the witch !

yellowfur:

bonus from my livestream - delphox !

burn the witch !

bonerfart:

soaply:

*upper middle class fucker voice* But you have [one nice thing] so how are you poor 

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r5zh7:

Still image : http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35925829

r5zh7:

Still image : http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35925829

daisura:

tsunderelintz:

daimensional:

WIP zbrush doodling from tonight, Guild Wars 2’s Scarlet, based on her concept art

her in-game model has bothered me since forever, she looks like a muppet and/or the original cheezburger cat



eyyyyy

eyyyyyyy
on the agenda tonight- continue fleshing out features on face, delete high-detail subdivision (only upres’d to dink about with the cheeks for now), then re-flesh out features without worrying too much about finite shapes. Nose bridge is too shallow/rounded, upper lip is too sharp, etc etc. I want to take a flattening brush to some areas to make features more crisp/leafy instead of soft and fleshy
I’ll probably do the hair from scratch outside of zbrush. I really want to rethink how the in-game one was, the bangs being chunky stalks was an awful design choice but the idea of them being trimmed in a straight line is kind of hilarious

daisura:

tsunderelintz:

daimensional:

WIP zbrush doodling from tonight, Guild Wars 2’s Scarlet, based on her concept art

her in-game model has bothered me since forever, she looks like a muppet and/or the original cheezburger cat

eyyyyy

eyyyyyyy

on the agenda tonight- continue fleshing out features on face, delete high-detail subdivision (only upres’d to dink about with the cheeks for now), then re-flesh out features without worrying too much about finite shapes. Nose bridge is too shallow/rounded, upper lip is too sharp, etc etc. I want to take a flattening brush to some areas to make features more crisp/leafy instead of soft and fleshy

I’ll probably do the hair from scratch outside of zbrush. I really want to rethink how the in-game one was, the bangs being chunky stalks was an awful design choice but the idea of them being trimmed in a straight line is kind of hilarious

hanukkahlewinsky:

i love when old people figure out how to do something on a computer that’s actually really simple but to them it’s like 

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theme